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Stats (before Paragon)

Strength:

Increases damage for Barbarians and Crusaders by
Increases Armor by

Dexterity:

Increases damage for Demon Hunters and Monks by
Increases Dodge chance by

Intelligence:

Increases damage for Witch Doctors and Wizards by
Increases resistances by

Vitality:

Each point increases life by

Damage:

NYI (value)

Toughness:

Base EHP from Armor, Resistances and Life with 30% bonus applied to Monks & Barbarians

Healing:

Healing per second based on Health/sec and estimated Life-On-Hit per second (derived from weapon speed).
Offense

Damage from Strength:

Damage from Skills:

Damage vs Elites:

Attack/sec:

Attack speed:

Crit chance:

Crit damage:

Area damage:

Cooldown reduction:

Defense

Armor:

Reduces damage taken by: (value)

Block amount:

Block chance:

Dodge chance:

Physical Resistance:

Reduces damage taken from Physical attacks by:
EHP against Physical attacks:

Cold Resistance:

Reduces damage taken from Cold attacks by:
EHP against Cold attacks:

Fire Resistance:

Reduces damage taken from Fire attacks by:
EHP against Fire attacks:

Lightning Resistance:

Reduces damage taken from Lightning attacks by:
EHP against Lightning attacks:

Poison Resistance:

Reduces damage taken from Poison attacks by:
EHP against Poison attacks:

Arcane/Holy Resistance:

Reduces damage taken from Arcane/Holy attacks by:
EHP against Arcane/Holy attacks:

Crowd Control Reduction:

Ranged Reduction:

Melee reduction:

Elite reduction:

Thorns:

Life

Maximum Life:

+Life %:

Life/sec:

Life/hit:

Life/kill:

Life steal:

Life/resource:

+Health globe:

+Health/Gold radius:

Resource

Max Resource1:

Resource/sec:

Resource reduction:

Adventure

+Movement Speed:

Gold find:

Magic find:

% Bonus Exp:

Exp/kill: